AI Insights · Timothy · January 2025
Top 5 Boxing Games in Ukraine: Q4 2024 Performance
Explore the performance of the top 5 boxing games on a unified platform in Ukraine for Q4 2024, highlighting trends in downloads, revenue, and active users.
The fourth quarter of 2024 saw interesting trends among the top boxing games in Ukraine on a unified platform. Here's a closer look at how these games performed, based on data from Sensor Tower.
Real Boxing 2 by Vivid Games S.A. demonstrated notable growth in its weekly metrics. Revenue peaked at approximately $208 in the final week of December. Downloads exhibited a significant increase, reaching 6.2K in the same period. Active users also climbed, starting at 2.5K and reaching 9.8K by the quarter's end.
EA SPORTS™ UFC® 2 from Electronic Arts experienced fluctuating revenue, with a peak of $95 in late October. Weekly downloads peaked at around 5K in late November. Active users started at 15.2K, peaking at 21.5K before declining towards the end of the quarter.
Punch Club 2: Fast Forward by tinyBuild LLC had a modest performance. Revenue reached up to $69 in late December, while downloads saw a jump to 217 in the final week.
Boxing Star: Boxing Fight Game by THUMBAGE had steady growth in active users, increasing from 354 to 1.5K. Downloads also rose, reaching 916 by the end of December. Revenue remained relatively stable, with a peak of $78 in early October.
Finally, Real Boxing: KO Fight Club, another title from Vivid Games S.A., saw a consistent increase in downloads, peaking at 2.2K in late December. Active users also increased, starting at 597 and reaching 1.8K. Revenue saw slight fluctuations, with a high of $45 in late November.
For more detailed insights, visit Sensor Tower's platform.